![]() If The Callisto Protocol’s narrative is comprehensive and subtly peppered throughout the game, there could even be details players miss until they play it again and explore another path. It is possible that Striking Distance Studios wanted fans to know that The Callisto Protocol will not be a linear, monotonous narrative, and that having beta paths breaks those beats into chunks that players will experience independently. However, where The Callisto Protocol seems to differentiate most is in its non-linearity, which fans would not have known about if its developer was not so transparent about its game design. Almost all the game’s trailers and marketing thus far has depicted how similar The Callisto Protocol is to Dead Space in terms of combat, atmosphere, and design. It is interesting that these beta paths were announced when almost nothing else is known about The Callisto Protocol. That way, what was once a 12–14 hour playthrough could be doubled or even tripled depending on how enticing The Callisto Protocol’s beta paths and post-launch content are. This is great for replayability because fans may be intrigued enough to play again, hopefully on an available New Game+ mode, and purposefully choose another path to experience. Then, once they finish the game, they may talk with others and learn about other diverse paths that maybe they noticed but passed on, or that they had completely missed in their exploration. ![]() It seems that Striking Distance Studios intends for fans to play The Callisto Protocol once through, knowing as little as possible and accepting whatever beta path they happen to come upon. However, its length being arguably shorter than some modern games may also be a result of its replayability with beta paths. Being 12–14 hours in length gives it enough time to introduce robust mechanics, characters, and narratives and also give them closure in a satisfying conclusion without running too long.
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